/* server.c */ #include #include #include #include #include #include main() { int cont,create_socket,new_socket,addrlen; int bufsize = 1024; char *buffer = malloc(bufsize); struct sockaddr_in address; printf("\x1B[2J"); if ((create_socket = socket(AF_INET,SOCK_STREAM,0)) > 0) printf("The socket was created\n"); address.sin_family = AF_INET; address.sin_addr.s_addr = INADDR_ANY; address.sin_port = htons(15000); if (bind(create_socket,(struct sockaddr *)&address,sizeof(address)) == 0) printf("Binding Socket\n"); listen(create_socket,3); addrlen = sizeof(struct sockaddr_in); new_socket = accept(create_socket,(struct sockaddr *)&address,&addrlen); if (new_socket > 0){ printf("The Client %s is connected...\n",inet_ntoa(address.sin_addr)); for(cont=1;cont<5000;cont++) printf("\x7"); } do{ printf("Message to send: "); gets(buffer); send(new_socket,buffer,bufsize,0); recv(new_socket,buffer,bufsize,0); printf("Message recieved: %s\n",buffer); }while(strcmp(buffer,"/q")); //user ‘q’ to quit close(new_socket); close(create_socket); }